FIRE
4Performage Flame Eater
Archetype:
Performage
ATK:
1200
DEF:
1600
View:
2996
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
Performage Flame Eater — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 62 · Deck: 60 · Meta: provisional
- Primary role: Hand trap · Secondary: Material body
Why it scores here
Performage Flame Eater is a reactive damage-negation hand trap that activates during either player's turn to negate incoming damage effects and summon itself from hand, making it accessible and live in most deck contexts. However, the card's impact is situational—it only activates when opponents deal damage and restricts further special summons to Performage monsters for the turn, limiting offensive follow-up. The 500 damage cost to both players on summon and lack of card advantage generation beyond one body keep it from scoring higher. It scores in the balanced range because it delivers reliable, focused defensive value across 15 distinct archetypes, confirming accessibility without false inflation from popularity alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Lives in hand and activates during opponent's turn when damage effects trigger; confirmed by 165 decks running it at 1.88 copies per deck with 100% partnership to Performage Damage Juggler (verified) |
| Combo & Conversion | 35 | Generates one body (itself) to field and negates damage, but restricts further Special Summons to Performage monsters, limiting board extension and offensive potential (inferred) |
| Resource Economy | 50 | Summons itself from hand to field (no net card loss) and prevents damage (value refuel), but inflicts 500 damage to both players as a cost; roughly even in card economy (verified) |
| Effect & Interaction | 60 | Hard negation of the damage portion of any damage effect during either player's turn; situational because it only applies to damage effects, not a flexible negation like Ash Blossom (verified) |
| Material Utility | 65 | Level 4 Spellcaster with decent stats (1200 ATK, 1600 DEF); Performage synergy makes it usable material, but banishing when it leaves field limits recursion loops (inferred) |
| Resilience & Flexibility | 50 | Activates on demand across turns and from hand, but once on field it is vulnerable to removal and cannot be easily recovered due to the banishing clause; not particularly resilient to interaction (verified) |
| Deck-Building Efficiency | 72 | Runs efficiently at 1.88 copies per deck on average; splashes into 15 archetypes without passive restriction; the Performage-only Special Summon restriction only triggers if you activate the effect, keeping it a flexible include (observed) |
Calculation
Weight profile: Primary role: Hand trap (no secondary blend). Intrinsic ≈ 62, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live hand trap that activates during opponent's turn on damage triggers
- Hard negation of damage effects (prevents lethal/setup damage)
- Splashable into 15 distinct archetypes with no passive deck restrictions
- Strong Performage archetype synergy (100% partnership with Performage Damage Juggler)
- Generates one body to field while negating damage
- Efficient deck slot cost (1.88 copies per deck on average, most run 2)
Weaknesses
- Requires opponent to activate a damage effect to function (situational trigger)
- Inflicts 500 damage to both players on summon (cost that limits normal summoning)
- Banished when it leaves field (limited recursion and recovery)
- Restricts Special Summons to only Performage monsters for the rest of the turn after activation
- No card advantage beyond the one body summoned (reactive, not offensive)
- No combo starter potential or explosive board-building capability
Counters / choke points
- Negation of the card's activation (any effect negation stops the effect)
- Cards that prevent Special Summoning (Abyss Dweller, Vanity's Fiend)
- Cards that prevent hand-trap effects (Baroness de Robval, Accesscode Talker)
- Damage prevention or immunity effects from opponent
Best use
Damage-negation hand trap / Defensive stabilizer. Decks: Vaalmonica, Zoodiac, Crystal Beast, Blackwings, Performage, Performapal. Suggested copies: 2.
Evidence & gaps
- Verified: Performage Flame Eater is a hand trap that negates damage effects and Special Summons itself from hand; Card runs in 165 decks with 1.88 copies per deck on average; Appears in 15 distinct archetypes with highest concentration in Vaalmonica (30 decks); 100% paired with Performage Damage Juggler and 98.2% with Performage Trick Clown; Inflicts 500 damage to both players when Normal or Special Summoned; Banished when it leaves field if summoned via the effect
- Observed: Most commonly run at 2 copies per deck (132 out of 165 decks); Strong presence in damage-based and Performage-aligned decks; Generic splash into many archetypes suggests hand-trap role rather than archetype-specific synergy; Top partners include both Performage monsters and generic staples like Ash Blossom and Number 41
- Inferred: The card is used as a defensive damage-negation hand trap across most deck contexts; The Performage-only Special Summon restriction suggests optimization for Performage decks, but splashes into many others; Level 4 Spellcaster body is usable as material for Performage synergies and generic combos; The 500 damage cost makes pure normal summoning less attractive, but negating 2000+ damage is a favorable trade
- Data gaps: No combos supplied — combo conversion is text-only inference and cannot be verified by real board states No guides supplied — no human context on practical usage or metagame role confirmation No banlist token — assumed unlimited (3 copies), but actual banlist status not confirmed No usage statistics (StatisticsCard) — archetype inclusion rates and typical copies inferred from deck sample only Unknown: actual win rate contribution and how often damage negation is critical in specific metagames






